Animation with Illustration

BA (Hons) Undergraduate Degree

UCAS Code W216
Start Date 01/09/2026
Duration 3 Years
UCAS Points 104-120

Places for September 2026. Start your journey today!

Course Overview

Are you ready to bring your creative visions to life through animation and illustration? Our BA (Hons) Animation with Illustration degree is designed to blend the best of both worlds, preparing you for a dynamic and rewarding career in the animation industry.

 

The Animation with Illustration course is crafted through close consultation with industry professionals to ensure it meets the demands of today’s creative landscape. Not only will you delve into both 2D and 3D animation, but you will also develop essential drawing skills, which are highly sought after and yet in short supply.

What will I study?
  • 2D Animation
  • Illustration
  • Pre-Production
  • 3D Animation
  • 3D Modelling
  • Post-Production
  • Motion Graphics
  • Portfolio Development
  • Motion Capture
Fundamentals of 2D Animation (20 credits)
Working in 2D (both traditional and digital) you will put together a portfolio of very short, animated clips demonstrating the 12 principles in action. 
Year 1 Animation Project (20 credits)
Combine the lessons learned in Fundamentals of 2D and create your first original short film, animated in 2D and roughly 30 seconds in length. 
Pre-production (20 credits)
Scriptwriting, character design, expression sheets, turnarounds, backgrounds, and layouts, storyboarding and animatics: everything needed for animation minus the animation, in other words. 
Fundamentals of 2D Animation (20 credits)
Working in 2D (both traditional and digital) you will put together a portfolio of very short, animated clips demonstrating the 12 principles in action. 
Year 1 Animation Project (20 credits)
Combine the lessons learned in Fundamentals of 2D and create your first original short film, animated in 2D and roughly 30 seconds in length. 
Pre-production (20 credits)
Scriptwriting, character design, expression sheets, turnarounds, backgrounds, and layouts, storyboarding and animatics: everything needed for animation minus the animation, in other words. 
Fundamentals of 3D Animation (20 credits)
An introduction to Maya, focusing on how to utilise the 12 principles within a 3D animation environment.
Year 2 Animation Project (20 credits)
Draw on the lessons learned in Fundamentals of 3D to create a movement-oriented short film; an obstacle course animated in 3D, roughly 30 seconds in length.
3D Modelling (20 credits)
Learn the fundamentals of 3D modelling in Maya, allowing you to build basic 3D environments in which to set your 3D animations.
Motion Graphics (20 credits)
You will work on a client-set brief, learning motion graphics techniques using After Effects and Premier Pro, within a commercial environment.
Rigging Fundamentals (20 credits)
Take your 3D models and make them animatable. This module will lead you step by step through the rigging process, introducing all the tools you’ll need to make your own custom rigs.
Applied Illustration (20 credits)
Construct a portfolio of illustrations in response to weekly briefs in semester 1, with a storybook/comic project in semester 2 introducing long-form illustration.
Final Year Project (40 credits)
Your chance to develop your specialism, working on a project you design in collaboration with the module tutor.
Year 3 Animation Project (40 credits)
Your final year film is based around a piece of audio found by you, of roughly 30 seconds length, that can be animated in either 2D or 3D
Research Project (20 credits)
Engage with high level media and cultural theory, conducting a research project in an area of your choosing and producing a piece of creative work responding to what you’ve learned.
Professional Development (20 credits)
A module focusing on getting you a job: everything from CVs, websites, showreels and portfolios, to how and where to network, interview practice and how to find work as a freelancer.
“Futureworks has taught me a lot about the key skills of animation 
and how to creative a unique portfolio ready for a creative career. 
The tutors are really helpful too!”

Macy Lomas

BA (Hons) Digital Animation with Illustration Alumni

Where can this degree take me?

In your final year, we will be focusing on your future career. We will develop your online portfolio and look at ways of marketing yourselves effectively in this predominantly freelance industry. During your time at Futureworks, you will have many opportunities to make career contacts and we will explore ways of exploiting those contacts, finding jobs and interviews and even work on interview technique.

Students who complete this course can expect to find roles as Illustrators, storyboard artists, 2D or 3D animators and other roles within the animation industry. You could end up working freelance, within animation companies, post-production facilities or other sectors of the creative industries.

Ready to apply? Fastrack your application here.
Complete the short form below and we'll be in touch within a few days to get you started on your application journey.

To be considered for this course, you will require 104-120 UCAS points.

A portfolio is required for this course 
(applications will not be considered otherwise)

You can apply for this course by applying directly to Futureworks. Alternatively, you can apply via UCAS. 
The UCAS codes for this course are as follows:
UCAS Code: W216

Institution Code: F98

If you have any questions please call us 
on 0161 214 4602 or email admissions@futureworks.ac.uk

Successful applicants will be invited to an interview where you will have the opportunity to talk about your work, influences and interests. A guide will be sent with your interview details to help you prepare for your interview. Ideal applicants will have a keen interest in animation, illustration, and production. You will be asked to bring any relevant examples of work with you, in the form of a portfolio.

For your portfolio we recommend including some observational drawing, ideally life drawings. Experience in digital working and animation is not necessary prior to starting the degree, but if you have explored any of these avenues already then we’d love to see them. Other than that, bring in any work you are particularly proud of, between 8 and 10 pieces in total, and be prepared to talk through your working process in the interview.